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Linchpin

Building upon the nature of the Escort, the Linchpin takes the support role to new extremes. The Linchpin features a Super Carrier power plant that supplies the ship with an extraordinary 3,000 ZWs of shields and 21.4 ZWs of usable power. It will come as little surprise to learn that the ship was designed around its incredibly large power plant. Just like the Escort, the Linchpin is able to recharge friendly shields in the midst of combat, but it can also use its power to temporarily increase the outgoing damage of its weapons. All things considered, the Linchpin is a highly desirable fleet companion for providing stamina in combat.

Availability: Civilian Guild

Tier: 5

Shield: 3,000 ZWs

Hull: 800 GPa

Power: 21.4 ZWs

Speed: 0.20 LY/m

FTL Range: 25 LYs

FTL Charge Time: 5 minutes

Maximum Fuel: 140.0 LYs

Hold: 10 Mgs

Customisable Rooms: 2

Bays: 0

Can Land: Yes

Ship Docking: No

Length: 424 m

Width: 156 m

Decks: 6

Cost: 850,000 credits

Skill Requirement: Support Craft 10.

Crew Requirement: 1

Passive Perk: Engine Overload
Allows the captain to overload the engines to travel quicker at the expense of damaging them.

Support Role

Support role ships increase the shields of all friendlies that join in progress combat by 10 ZWs.

Starter Cards

[REACTIVE] Shield Spikes: Nullifies cannon attacks of any damage type targeted at [SELF] 2 times for 1 turn.

[DEFENCE] Power Shunt: Modifies the following statistics instantly for [SELF]: Shields: -100 ZWs. Incoming Damage: +5%. Outgoing Damage: +20%.

[SPECIAL] Friendly Recharge: Recharge the shields of a friendly target with the lowest current shields by 25 ZWs.

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