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Building upon the nature of the Escort, the Linchpin takes the support role to new extremes. The Linchpin features a Super Carrier power plant supplying the ship with an extraordinary 3,000 ZWs of shields and 21.4 ZWs of usable power, the power plant so large in fact, the ship has simply been built around it. Just like the Escort, the Linchpin is able to recharge friendly shields in the midst of combat, but can also use its power to increase outgoing damage of its weapons temporarily. All tallied the Linchpin is a highly desired fleet companion for staying power in combat.

Availability: Civilian Guild

Tier: 5

Shield: 3,000 ZWs

Hull: 800 GPa

Power: 21.4 ZWs

Speed: 0.20 LY/m

FTL Range: 25 LYs

FTL Charge Time: 5 minutes

Maximum Fuel: 140.0 LYs

Hold: 10 Mgs

Customisable Rooms: 2

Bays: 0

Can Land: Yes

Ship Docking: No

Length: 424 m

Width: 156 m

Decks: 6

Cost: 850,000 credits

Skill Requirement: Support Craft 10.

Crew Requirement: 1

Passive Perk: Engine Overload
Allows the captain to overload the engines to travel quicker at the expense of damaging them.

Starter Cards

[REACTIVE] Shield Spikes: Nullifies cannon attacks of any damage type targeted at [SELF] 2 times for 1 turn.

[DEFENCE] Power Shunt: Modifies the following statistics instantly for [SELF]: Shields: -100 ZWs. Incoming Damage: +5%. Outgoing Damage: +20%.

[SPECIAL] Friendly Recharge: Recharge the shields of a friendly target with the lowest current shields by 25 ZWs.