Building upon the nature of the Escort, the Linchpin takes the support role to new extremes. The Linchpin features a Super Carrier power plant that supplies the ship with an extraordinary 3,000 ZWs of shields and 21.4 ZWs of usable power. It will come as little surprise to learn that the ship was designed around its incredibly large power plant. Just like the Escort, the Linchpin is able to recharge friendly shields in the midst of combat, but it can also use its power to temporarily increase the outgoing damage of its weapons. All things considered, the Linchpin is a highly desirable fleet companion for providing stamina in combat.
Availability: Civilian Guild
Shield: 3,000 ZWs
Hull: 800 GPa
Power: 21.4 ZWs
Speed: 0.20 LY/m
FTL Range: 25 LYs
FTL Charge Time: 5 minutes
Maximum Fuel: 140.0 LYs
Hold: 10 Mgs
Customisable Rooms: 2
Can Land: Yes
Ship Docking: No
Length: 424 m
Width: 156 m
Cost: 850,000 credits
Skill Requirement: Support Craft 10.
Crew Requirement: 1
Guild Requirement: None.
Passive Perk: Engine Overload
Allows the captain to overload the engines to travel quicker at the expense of damaging them.
Support role ships increase the shields of all friendlies that join in progress combat by 10 ZWs.
[REACTIVE] Shield Spikes: Nullifies cannon attacks of any damage type targeted at [SELF] 2 times for 1 turn.
[DEFENCE] Power Shunt: Modifies the following statistics instantly for [SELF]: Shields: -100 ZWs. Incoming Damage: +5%. Outgoing Damage: +20%.
[SPECIAL] Friendly Recharge: Recharge the shields of a friendly target with the lowest current shields by 25 ZWs.
Flight Time Units
As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.
The progression path for this ship is: Linchpin
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