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Marauder Mk I

The Marauder is a small heavily shielded attack ship that can increase the outgoing damage of all fitted weapons. Its size allows it to be docked so it can serve as part of an attack wing. It has a high sublight speed, reasonable power output a quick FTL recharge time.

Availability: Horizon Heavy Industries

Tier: 3

Shield: 1,000 ZWs

Hull: 600 GPa

Power: 6.6 ZWs

Speed: 0.30 LY/m

FTL Range: 10 LYs

FTL Charge Time: 2 minutes

Maximum Fuel: 120.0 LYs

Hold: 50 Mgs

Customisable Rooms: 0

Bays: 0

Can Land: Yes

Ship Docking: Yes

Length: 221 m

Width: 176 m

Decks: 3

Cost: 60,000 credits

Skill Requirement: Attack Craft 53.

Crew Requirement: 0

Guild Requirement: None.

Passive Perk: Damage Dealer
Increases the damage of all ports added to the ship by 25%.

Attack Role

Attack role ships start combat with a 125% outgoing damage modifier.

Starter Cards

This ship does not grant any cards upon purchase.

Flight Time Units

As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.

The progression path for this ship is: Marauder Mk I

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