The Stinger is a specialist in stopping enemies. It has the ability to perform a light drive cascade preventing retreat from enemies and enough power to arm itself to the teeth.
Availability: Ambleside
Tier: 2
Shield: 600 ZWs
Hull: 400 GPa
Power: 17.0 ZWs
Speed: 0.30 LY/m
FTL Range: 25 LYs
FTL Charge Time: 1 minutes
Maximum Fuel: 90.0 LYs
Hold: 500 Mgs
Customisable Rooms: 0
Bays: 0
Can Land: No
Ship Docking: No
Length: 405 m
Width: 113 m
Decks: 3
Cost: 95,000 credits
Skill Requirement: Attack Craft 32.
Crew Requirement: 0
Guild Requirement: None.
Passive Perk: Light Drive Cascade
Allows the captain to perform a light drive cascade, discharging all light drives of ships in the same system - excluding its own.
Attack Role
Attack role ships start combat with a 125% outgoing damage modifier.
Starter Cards
This ship does not grant any cards upon purchase.
Flight Time Units
As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.
The progression path for this ship is: Stinger Mk II
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