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Stinger Mk II

The Stinger is a specialist in stopping enemies. It has the ability to perform a light drive cascade preventing retreat from enemies and enough power to arm itself to the teeth.

Availability: Ambleside

Tier: 2

Shield: 600 ZWs

Hull: 400 GPa

Power: 17.0 ZWs

Speed: 0.30 LY/m

FTL Range: 25 LYs

FTL Charge Time: 1 minutes

Maximum Fuel: 90.0 LYs

Hold: 500 Mgs

Customisable Rooms: 0

Bays: 0

Can Land: No

Ship Docking: No

Length: 405 m

Width: 113 m

Decks: 3

Cost: 95,000 credits

Skill Requirement: Attack Craft 32.

Crew Requirement: 0

Guild Requirement: None.

Passive Perk: Light Drive Cascade
Allows the captain to perform a light drive cascade, discharging all light drives of ships in the same system - excluding its own.

Attack Role

Attack role ships start combat with a 125% outgoing damage modifier.

Starter Cards

This ship does not grant any cards upon purchase.

Flight Time Units

As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.

The progression path for this ship is: Stinger Mk II

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