With a focus on sublight speed and carrying lots of equipment, the Explorer class of ship is for those that prefer to discover new systems and load their ships for charting and gathering rather than combat. A total of 7.2 ZWs of energy powered this lightly shielded vessel, as well as a passive pulse scanning array, allowing the Explorer to see undiscovered systems from up to 20 lightyears away, regardless of the system star type. That being said, with a speed matching a Fighter and having a decent hold size, the Explorer also excels at quick, high-value cargo exchange.
Availability: TransGov
Tier: 3
Shield: 200 ZWs
Hull: 300 GPa
Power: 7.3 ZWs
Speed: 0.50 LY/m
FTL Range: 10 LYs
FTL Charge Time: 2 minutes
Maximum Fuel: 960.0 LYs
Hold: 100 Mgs
Customisable Rooms: 2
Bays: 0
Can Land: Yes
Ship Docking: No
Length: 237 m
Width: 92 m
Decks: 6
Cost: 100,000 credits
Skill Requirement: Recon Craft 20.
Crew Requirement: 2
Guild Requirement: None.
Passive Perk: Scan Pulse
Provides a passive scanning ability to see undiscovered systems from up to 20 lightyears away regardless of the systems star type.
Recon Role
Recon role ships can double the performance of afterburners for sublight travel.
Starter Cards
[REACTIVE] Extreme Manoeuvres: Nullifies turret attacks of any damage type targeted at [SELF] 1 time for 1 turn.
[DEFENCE] Precision Scanner: Modifies the following statistics instantly for [SELF]: Critical Chance: +15%.
[SPECIAL] Sensor Crash: All weapon attacks in one turn will miss.
Flight Time Units
As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.
The progression path for this ship is: Explorer Enhanced Explorer Explorer G2
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