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With a focus on sublight speed and carrying lots of equipment, the Explorer class of ship is for those that prefer to discover new systems and load their ships for charting and gathering rather than combat. A total of 7.2 ZWs of energy powered this lightly shielded vessel, as well as a passive pulse scanning array, allowing the Explorer to see undiscovered systems from up to 20 lightyears away, regardless of the system star type. That being said, with a speed matching a Fighter and having a decent hold size, the Explorer also excels at quick, high-value cargo exchange.

Availability: TransGov

Tier: 3

Shield: 200 ZWs

Hull: 300 GPa

Power: 7.3 ZWs

Speed: 0.50 LY/m

FTL Range: 10 LYs

FTL Charge Time: 2 minutes

Maximum Fuel: 960.0 LYs

Hold: 100 Mgs

Customisable Rooms: 2

Bays: 0

Can Land: Yes

Ship Docking: No

Length: 237 m

Width: 92 m

Decks: 6

Cost: 100,000 credits

Skill Requirement: Recon Craft 20.

Crew Requirement: 2

Guild Requirement: None.

Passive Perk: Scan Pulse
Provides a passive scanning ability to see undiscovered systems from up to 20 lightyears away regardless of the systems star type.

Recon Role

Recon role ships can double the performance of afterburners for sublight travel.

Starter Cards

[REACTIVE] Extreme Manoeuvres: Nullifies turret attacks of any damage type targeted at [SELF] 1 time for 1 turn.

[DEFENCE] Precision Scanner: Modifies the following statistics instantly for [SELF]: Critical Chance: +15%.

[SPECIAL] Sensor Crash: All weapon attacks in one turn will miss.

Flight Time Units

As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.

The progression path for this ship is: Explorer Enhanced Explorer Explorer G2


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