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The most basic ship available, the Shuttle is designed for short-term use, mainly ferrying passengers to nearby systems. However, it's often found used for purposes well outside of its role but having only 1.2 ZWs of power and a limited hold makes it difficult to use for anything other than light transport. With built-in safety features, escaping trouble if needed, the Shuttle is ideal for new captains. The Shuttle can also serve a useful role when used as auxiliary craft docked to a mothership, allowing captains that have vessels that are too large to land to ability to switch.

Availability: Civilian Guild

Tier: 1

Shield: 100 ZWs

Hull: 100 GPa

Power: 1.2 ZWs

Speed: 0.20 LY/m

FTL Range: 2 LYs

FTL Charge Time: 5 minutes

Maximum Fuel: 40.0 LYs

Hold: 10 Mgs

Customisable Rooms: 0

Bays: 0

Can Land: Yes

Ship Docking: Yes

Length: 83 m

Width: 43 m

Decks: 3

Cost: 500 credits

Skill Requirement: No Skill Requirement.

Crew Requirement: 0

Guild Requirement: None.

Passive Perk: Escape System
Allows the ship to escape from combat regardless of its light drive status.

Transport Role

When docked with a transport ship your crew can use rooms onboard the transport ship and at a higher rate.

Starter Cards

[REACTIVE] Sudden Elevation: Nullifies torpedo attacks of any damage type targeted at [SELF] 1 time for 1 turn.

[DEFENCE] Desperation Manoeuvre: Modifies the following statistics instantly for [SELF]: Speed: +1%.

[SPECIAL] Ground Retreat: Allows the ship to retreat to the surface of a planet.

Flight Time Units

As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.

The progression path for this ship is: Shuttle Enhanced Shuttle


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