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Super Carrier

As an upgrade to the Carrier in every way, the Super Carrier's sole purpose is the transportation of friendlies. The Super Carrier class of ship features exceptional shielding protecting a rapid launch flight deck able to launch fighters in combat as well as stow 12 other ships. With a design that allows it to land on planets and a jump range of 500 LYs, the Super Carrier is an exceptional ally. As with all carrier class ships, it will automatically charge the light drives of faction ships in the sector at the cost of depleting its own shields.

Availability: TransGov, Civilian Guild.

Shield: 4,000 ZWs

Hull: 800 GPa

Ports: 6

Auxiliary Weapons: 0

Speed: 100Mm/h

FTL Range: 500 LYs

FTL Charge Time: 5 minutes

Hold: 100 Mgs

Crew Quarters: 12

Customisable Rooms: 2

Bays: 14

Can Land: Yes

Ship Docking: No

Cost: 800,000 credits

Skill Requirement: Strategist 10.000 or above

Perk: Energy Transfer
Passively uses shield energy to fast charge friendly faction ship light drives in the same sector.

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