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Different factions have different selections of ships to choose from. To purchase any of these ships, visit a system that contains shipwright services belonging to the list faction. Some ships require specific skills to operate which are listed in the details for each ship.

Sort by: Required Skill, Crew Required

Civilian Guild Ships

Name Cost Power Hold Shields / Hull Range Charge Rate Maximum Fuel
Barge 90,000 8.3 500 100 / 500 15 30 400
Baron 195,000 12.8 100 400 / 300 25 1 160
Battlecruiser 150,000 6.8 200 600 / 600 20 5 160
Colony 1,000,000 7.1 5,000 500 / 400 10 10 400
Engineer 200,000 27.6 5,000 500 / 1,800 10 60 600
Enhanced Barge 100,000 8.5 750 300 / 500 15 10 500
Enhanced Battlecruiser 300,000 7.0 200 800 / 1,000 25 2 180
Enhanced Colony 2,000,000 7.3 5,000 500 / 500 25 5 420
Enhanced Engineer 800,000 28.5 5,000 500 / 1,800 15 30 650
Enhanced Freighter 300,000 2.4 4,800 400 / 400 25 2 220
Enhanced Shuttle 1,000 1.5 40 150 / 100 3 5 50
Enhanced Tanker 400,000 5.7 20,000 400 / 1,000 20 2 220
Enhanced Terraformer 2,000,000 7.6 5,000 500 / 500 15 10 300
Escort 85,000 8.6 10 400 / 300 5 2 220
Ferry 155,000 6.7 100 800 / 300 10 10 2,000
Freighter 150,000 2.2 4,000 300 / 400 20 2 210
Hauler 200,000 16.0 3,000 500 / 800 30 10 2,000
Linchpin 850,000 21.4 10 3,000 / 800 25 5 140
Mammoth 350,000 25.8 12,000 800 / 1,200 40 10 1,500
Minelayer 65,000 4.5 300 300 / 400 12 5 340
Pathfinder 200,000 5.0 200 300 / 200 50 1 460
Serf 4,000 0.2 20 10 / 20 0 1 10
Shuttle 500 1.2 10 100 / 100 2 5 40
SRV 1,000,000 22.6 10 2,000 / 400 80 1 220
Super Hauler 250,000 20.5 6,000 500 / 1,000 40 10 2,000
Super Tanker 500,000 4.5 40,000 400 / 1,000 30 5 220
Tanker 200,000 5.5 10,000 200 / 800 10 5 200
Terraformer 1,000,000 7.5 5,000 400 / 400 10 30 300
Trawler 250,000 7.2 800 600 / 800 30 5 360
Tug 2,000 0.1 10 10 / 10 0 1 0
Worker 18,000 3.8 150 100 / 300 5 5 250

Dark Oriam Ships

Name Cost Power Hold Shields / Hull Range Charge Rate Maximum Fuel
Che'Tala 1,500 18.0 100 20,000 / 100 100 1 120

Descendants Pride Ships

Name Cost Power Hold Shields / Hull Range Charge Rate Maximum Fuel
Predator 5,000,000 30.5 1,000 5,000 / 5,000 2 60 600

Family At'la Ships

Name Cost Power Hold Shields / Hull Range Charge Rate Maximum Fuel
Bait 95,000 1.4 20 200 / 100 40 1 80
Hoodwink 165,000 3.2 500 800 / 800 10 2 250
Mimic 195,000 17.2 100 600 / 200 35 1 130

Family Ath'en Ships

Name Cost Power Hold Shields / Hull Range Charge Rate Maximum Fuel
Axe 565,000 35.4 10 400 / 1,800 10 5 120
Skyrim 250,000 20.2 10 200 / 600 5 2 130

Family Drakan Ships

Name Cost Power Hold Shields / Hull Range Charge Rate Maximum Fuel
Leister 958,000 27.9 200 3,000 / 2,000 10 10 140
Minotaur 85,000 6.2 10 100 / 600 10 2 50

Family Na'laar Ships

Name Cost Power Hold Shields / Hull Range Charge Rate Maximum Fuel
Apex 1,500,000 33.4 10 2,000 / 2,000 10 1 110
Enhanced Predator 5,000,000 31.5 500 10,000 / 5,000 20 10 700
Hunter 175,000 4.5 10 800 / 800 12 1 120

Family Robar Ships

Name Cost Power Hold Shields / Hull Range Charge Rate Maximum Fuel
Pharaoh 905,000 17.7 200 2,000 / 2,000 30 5 110
Scavenger 55,000 4.1 50 400 / 500 10 1 90

Family Samsan Ships

Name Cost Power Hold Shields / Hull Range Charge Rate Maximum Fuel
Hurricane 95,000 6.9 10 800 / 800 30 1 85
Tempest 1,560,000 18.6 2,000 2,000 / 2,000 25 10 95
Zephyr 8,000 1.3 200 100 / 100 2 2 120

Outlanders Ships

Name Cost Power Hold Shields / Hull Range Charge Rate Maximum Fuel
Farrago 65,250 7.2 3,000 100 / 400 10 1 500
Knickknack 26,000 3.8 100 50 / 150 5 1 200

A faction founder or admiral can undertake research to gain access to one of the thirty following ship lines. The research is quicker the more research centres a faction owns and once accessed any player in the faction can attempt to craft a ship within the line.

Ship Lines (30)

Absolver

Support

Support ships all centered around repairing and support friendlies in combat.

Barbarian

Dogfighting

Small ships purely made for combat and little else.

Beacon

Structure Takedown

Large ships able to deliver devastating damage albeit at a slow pace.

Bulwark

Infiltration Defence

Defence class ships designed for hunting cloaked enemies.

Consonance

Wormhole Stablisation

Craft with built-in technology for stabilising wormholes.

Dragonfly

Recall Mining

Ships designed to mine small amounts with the speed to quickly return.

Drudge

Construction

Engineering specification ships allowing the construction of structures.

Excavator

Mining

Specialists in lucrative mining of medium sized hauls.

Fortune-hunter

Defensive Exploration

Strong ships designed to pulse the local area to scan it.

Glitch

Hacking

Designed for nefarious activities all of the glitch line of ships have technology for hacking built-in and undetectable.

Guardian

Personnel Transport

Large ships designed to haul personnel usually away from the front lines.

Hulk

Orbital Defender

Small but powerful attack ships designed to hang in a battle.

Humpback

Quick Mining

Integral mining beams allow the humpback line of ship to mine fast.

Insurgent

Capital Takedown

Heavy and quick attack ships fitted with a large scale particle cannon.

Lancer

Covert Recon

Recon vessels with the ability for their first strike to bypass shields.

Legacy

Vanity

Retired ships from previous generations sought by collectors. Outdated but not without charm.

Malice

Tanks

Heavy defence ships that come equipped with droids for constant repair.

Marauder

Damage Dealers

Small heavily shielded ships that have all outgoing damage improved.

Outrider

Budget Recon

No fuss, cheap recon ships that vary abilities across the line.

Prestige

Projecting Wealth

All the ships in this series passively generate credits while in use but are expensive to purchase.

Prey

Budget Mining

Inexpensive mining ships designed for long-range expeditions.

Scorpion

Torpedo Warfare

Small attack class ships who are specialists in torpedo damage.

Serpent

Subaquatic Exploration

Craft designed to enter and explore the oceans of planets.

Shadow

Invisible Recon

With the in-built ability to cloak, the Shadow line is designed for secretly following targets.

Skipper

Long Jumpers

Powerful light drives allow the Skipper line to jump huge distances and overload their engines to jump even further.

Spectre

Invisible Transport

Vessels fitted with cloaking technology to safely transport personnel.

Stinger

Ambush Warfare

Craft with high power ratings and the ability to discharge light drives in the same system for ambushes.

Talisman

Easy Retreat

Ships with specifically designed engines so that they always have a retreat card in their hand.

Torment

Cannon Warfare

Attack craft specialising in cannon warfare.

Voyager

Long-range Exploration

Ships with an extra large fuel capacity designed to explore and travel for great lengths of time.